Ghost Games Hope To Define Racing’s Future With Need For Speed Rivals
Added: 12.11.2013 23:00 | 4 views | 0 comments
After playing a healthy chunk of Need For Speed: Rivals, I got to speak with Executive Producer Marcus Nilsson about the future of the franchise and where he hopes to take it with newly formed studio Ghost Games.
Nilsson and I spoke at length about what defines Need For Speed, what Criterion did to innovate and what Ghost Games wants to do with the franchiseÄ‚Ë€â„Ës future, but all you really need to know is that Need For Speed: Rivals focuses on bringing a sense of action-packed racing to the forefront. It accomplishes this by playing off of the rivalry that forms between racers and police officers, even if that rivalry has grown to become so cataclysmic our world couldnÄ‚Ë€â„Ët realistically hold it.
The action youÄ‚Ë€â„Ëll see in Rivals is not completely unlike the intro videos Criterion created for Hot PursuitÄ‚Ë€â„Ës challenging escapes from the law, where pyramids of Police interceptors or whirling tornados of sirens and lights chased players. The racing in Rivals is so intense it feels impossible. ThereÄ‚Ë€â„Ës a reason youÄ‚Ë€â„Ëll never see a pedestrian on the sidewalks in-game.
"ItÄ‚Ë€â„Ës a cornerstone of Need For Speed," Nilsson said. "I want people to know what to expect from Need For Speed. I donÄ‚Ë€â„Ët want one year to be about racing around a track when the next year you wonÄ‚Ë€â„Ët do that at all."
Nilsson has been working closely with CriterionÄ‚Ë€â„Ës Craig Fergusson to ensure the transition between Criterion and Ghost Games goes smoothly, to ensure that the arcade action perfected in Hot Pursuit is translated properly into Rivals.
"Rivals is a continuation of the great things that Criterion did, but weÄ‚Ë€â„Ëre also looking back before those games and looking into whatÄ‚Ë€â„Ës made Need For Speed really great. The All Drive feature comes from knowing that playing with people in a sandbox environment is really, really fun," Nilsson said.
Nilsson says that arcade racers wonÄ‚Ë€â„Ët be the same without an open world where gameplay is largely driven (forgive the pun) by the racers themselves. This phenomenon was not lost on me in my play time. I told Nilsson about playing as a cop and chasing AI-controlled racers until a human-controlled opponent appeared on my screen. At that point, IÄ‚Ë€â„Ëd quickly drop the NPC and pursue the human player with everything I had.
"All Drive really suits the open-world environment and itÄ‚Ë€â„Ës not suitable to a track racer. ItÄ‚Ë€â„Ës the innovation that I think is needed and itÄ‚Ë€â„Ës timely with the arrival of the next-generation. The All Drive feature is going to be genre defining," Nilsson said.
All Drive acts as a sort of lobby system. Any single game world can host up to six live cops or racers at one time, but anyone accustomed to massive multiplayer lobbies like those in shooters might feel like this player count comes up short.
"Six players is the sweet spot for this game. When we decided this it was about maintaining the visual fidelity and diversity of activities open to the player, but the game system is intelligent in creating AI bubbles around the player," Nilsson explained.
Nilsson described the AI/player system in Rivals as reactive. If youÄ‚Ë€â„Ëre racing around the world and you draw nearer to another player, the AI system will allow a few NPC cops and racers to peel off and allow you and the other player to mix it up with all the particle effects and speed youÄ‚Ë€â„Ëd get playing by yourself. "For this game, six people is the sweet spot, but whatever we do in the future, I donÄ‚Ë€â„Ët actually know," Nilsson said.
If thereÄ‚Ë€â„Ës one thing Nilsson and the rest of the developers at Ghost Games seemed to have learned from Criterion, itÄ‚Ë€â„Ës that you make decisions in service of the playerÄ‚Ë€â„Ës experience. "I think Rivals is signaling where the franchise is going to go. We need that action element, the tension between cops and racers, and thatÄ‚Ë€â„Ës something every arcade racer needs. Many get it wrong because itÄ‚Ë€â„Ës so hard to get it right," Nilsson explained.
Read our full preview of Need For Speed: Rivals on PS4 to get the full picture and look out for our full review. WeÄ‚Ë€â„Ëll find out if Rivals gets arcade racing right when itÄ‚Ë€â„Ës released day and date with PlayStation 4 this week on November 15th. Rivals will be out on current-generation consoles on November 19th and on Xbox One on launch day, November 22nd.
Tags: PlayStation, Games, Mask, When, With, Xbox, After, Future, Ghost, Hold, Speed, For Speed, Reef, Need For, Crabs, Xbox One
From:
www.gamerevolution.com
| Need For Speed Rivals interview the next-gen transition and the better visuals tick-box
Added: 12.11.2013 13:17 | 4 views | 0 comments
Much more than merely the annual update of a regular Christmas fixture thats now as established as Kris Kringles sagging gut, Need For Speed: Rivals is aiming not to blur, but to obliterate the lines between single and multiplayer racing. Criterion Games creative director Craig Sullivan talks us through the series most ambitious racer yet, and why PS4 is helping it reach never-before-seen speeds.
From:
n4g.com
| Video PS4 Remote Play - Need For Speed Rivals
Added: 12.11.2013 2:17 | 8 views | 0 comments
We chase down racers on the PS Vita, streaming from the PS4
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| News: Need For Speed Network companion app to drop support for NFS: Most Wanted
Added: 11.11.2013 16:50 | 14 views | 0 comments
Updated app to integrate support for Rivals and all Need For Speed titles going forward.
EA claims that the update "will not affect your Need For Speed: Most Wanted game at all," but it will mean that players will not be able to view their Most Wanted stats via the app or upload a new profile picture into either the console or PC versions of the game.
EA warns that if players want to change their profile picture they must do so before November 19.
Those who wish to continue using the app to keep track of their Most Wanted stats can choose not to update the application, too, but must ensure that auto-update is set to off in their iOS settings.
From:
www.videogamer.com
| New Releases: PS4 Game Lineup! Killzone Shadow Fall, Resogun, Need For Speed Rivals More!
Added: 10.11.2013 20:00 | 3 views | 0 comments
In this special episode of New Releases, we go over all the PS4 titles that are currently scheduled for release on or by November 15th, 2013
From:
www.gamespot.com
| New Releases: PS4 Game Lineup! Killzone Shadow Fall, Resogun, Need For Speed Rivals More!
Added: 10.11.2013 20:00 | 0 views | 0 comments
In this special episode of New Releases, we go over all the PS4 titles that are currently scheduled for release on or by November 15th, 2013
From:
www.gamespot.com
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